![game dev story pc 2017 game dev story pc 2017](https://static.tvtropes.org/pmwiki/pub/images/gamedevstory1a_9100.gif)
Each bug you remove boosts your research points that can be used to train staff. : Debugging happens at the end of your game, you can release it early if you’re in a money crunch, but it’s usually not worth it. : Sometimes staff can be “on fire” and really boost your score. : The icons that appear over your staff’s head represent game points that are added to each of the game attributes, including bugs. The game will give hints as to what Genre/Type combos work well together.
![game dev story pc 2017 game dev story pc 2017](https://miro.medium.com/max/1023/1*oIhpjCdGJ3D5tVbzfqfdVQ.png)
Now our team goes to work, writing, coding and making the music and sounds. We will earn more points as we develop our company, but think of the points as a bonus for our final game. I’ll go over these in more detail in a little bit.
![game dev story pc 2017 game dev story pc 2017](https://cdn.player.one/sites/player.one/files/2017/12/07/game-dev-tycoon-ios-success-beginners-guide-tips-how-make-great-game_2.png)
PC games are cheaper to make but usually sell less.įinally, Direction is a way to boost the game’s quality. Platform is the current available console/PC market. I’ll give updates on them and more choice when we get to our studio in a little bit.įirst we choose the Genre/Type which sort of blur into each other a little bit. This is our team, they will change throughout the game. I know we’ll be able to win the Grand Prize in the Global Game Awards if we try hard enough! I look forward to working with you, whether you’re and expert or this is your first time. : I’ll be your assistant here at Boring Studios. So, before we create our own studio, let’s walk through making our first game.